The Dark Pictures: Switchback VR - PlayStation LifeStyle https://www.playstationlifestyle.net/tag/the-dark-pictures-switchback-vr/ PS5, PS4, PS Plus, and PSN News, Guides, Trophies, Reviews, and More! Fri, 21 Jul 2023 21:19:29 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.3 https://www.playstationlifestyle.net/wp-content/uploads/sites/9/2023/03/cropped-favicon.png?w=32 The Dark Pictures: Switchback VR - PlayStation LifeStyle https://www.playstationlifestyle.net/tag/the-dark-pictures-switchback-vr/ 32 32 Switchback VR Update Patch Notes List Numerous Improvements, More Updates Planned https://www.playstationlifestyle.net/2023/07/21/switchback-vr-update-patch-notes-numerous-improvements/ https://www.playstationlifestyle.net/2023/07/21/switchback-vr-update-patch-notes-numerous-improvements/#respond Fri, 21 Jul 2023 21:02:51 +0000 https://www.playstationlifestyle.net/?p=887861 After missing its initial window, the highly anticipated Dark Pictures: Switchback VR update is out. This patch for the PSVR2 title addresses many of the visual issues that were highly criticized at its launch. The Switchback VR update patch notes describe many texture enhancements The update patch notes are more detailed than the previous list […]

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After missing its initial window, the highly anticipated Dark Pictures: Switchback VR update is out. This patch for the PSVR2 title addresses many of the visual issues that were highly criticized at its launch.

The Switchback VR update patch notes describe many texture enhancements

The update patch notes are more detailed than the previous list of changes Supermassive Games revealed. It runs though the general improvements, the biggest of which is support for foveated rendering, which uses eye tracking to render the part of the screen the player is looking at at a higher resolution. Supermassive claims there is also better temporal anti-aliasing, textures, lighting, effects for wet objects, and overall effects, just to name a few. Most of these changes are visual in nature, but the studio has also added dynamic hit reactions to enemies.

These are just some of the alleged upgrades, as Supermassive detailed certain enhancements seen in each level. While quite massive, the studio explained that more support was on the way, but did not detail what was in store.

Players have been waiting for this update since its launch in March. Players and critics almost unanimously called out its muddy or blurry visuals to the point where Supermassive released a statement the following day.

After months of vague updates, the studio noted that it had missed its goal of releasing the update in late June and was aiming for the first two weeks of July. That window passed, which prompted Supermassive community manager Georgina Howlett to say that, despite it being 15 days later, the team meant two calendar weeks.

Here are the full Switchback VR update patch notes:

General

  • Introduction of FSR (flexible scaled rasterization) and FR (foveated rendering) support to greatly improve visual quality.
  • Enabled Temporal Anti-Aliasing (TAA) for a smoother image
  • Optimisation pass throughout the game for improved performance and prevention of objects and textures ‘popping’ as the cart moves.
  • Memory usage improvements
  • Various crash fixes
  • Reduction in loading times
  • New and improved models and textures for environment objects
  • New higher-quality textures for several enemies
  • Improvements to visual effects throughout the game, including fire, headshots and more.
  • Added dynamic hit reactions to several enemies.
  • Improved lighting in several levels
  • Improved the look of fog throughout the game.
  • Various fixes and improvements to enemy animations
  • Various fixes to clipping issues throughout the game.
  • Improvements to headset vibration caused by obstacles.
  • Fixes for cart / track audio and haptic feedback on the controllers Improved fading effects for destroyed materials.
  • Adjusted position of various objects throughout the game so they are no longer floating.
  • Added missing materials to various objects.
  • Various improvements to collisions, making it easier to shoot objects.
  • Various fixes to checkpoints and reloading levels
  • Various adjustments to enemy pathing
  • Added shadow casting from the cart light.
  • Improved decals like blood and oil
  • Added wet effect on hands and weapons when the player is under the rain.
  • Loading icon brightens up when spinning faster.
  • Turning down audio sound effects no longer turns off haptics.
  • Added sound effects to non-damaging head impacts.
  • Fixed an issue where the player’s vision got progressively darker in several levels.
  • Fixed various streaming issues that cause the environment to ‘pop in’ throughout the game

UI Fixes

  • Various fixes to subtitles in several languages
  • Various fixes to voiceover and subtitles timings
  • Fixed an issue where an incorrect score was displayed on the leaderboard screen after every chapter.
  • Fixed an issue where some text was getting cut off at the ‘Journey So Far’ screen in several languages.
  • Fixed an issue where subtitles were visible in the pause menu if the subtitle settings were adjusted whilst dialogue is playing.

Haunted Shipwreck

  • General
    • New and improved textures for the enemies in these levels
    • Added dynamic hit reactions to zombies.
  • Maiden Voyage
    • New and improved fire effects
    • Fixed multiple instances of enemies clipping into the cart.
    • Fixed multiple instances of enemies floating off the ground.
    • Adjusted floating objects throughout the level.
    • Fixed issue with the chain-link fence in the first area changing opacity as you approached it.
    • Adjusted collision on the puzzle assets so only the valves can be shot to trigger them.
    • Fixed an issue with enemies not being close enough to the cart to cause damage.
    • Adjusted the timings of the light flickering in the encounter after the ‘Meat Tunnel’.
    • Adjusted the speeds of enemies in the boat encounter.
    • Reworked the paths and tasks of enemies in the last fight for better timing.
    • Adjusted curtain material to prevent seeing through them Fixed an issue regarding shooting the grenade launcher at the swarm of rats caused the game to crash.
    • Fixed an issue with gaps in the water.
    • Fixed an issue where an enemy left alive behind the cart and could be heard throughout the level, despite being far away.
    • Fixed collisions so the swarm of rats no longer gets stuck on the track.
  • Into the Ship’s Heart
    • Fixed an issue where dying after the first branching track did not reset the level.
    • Adjusted floating and clipping assets throughout the level.
    • Fixed an issue with the blood rain visual where sound effects were not playing correctly in the ship’s kitchen.
    • Fixed an issue with broken helicopter blades appearing before the helicopter crash at the end of the level.
    • Adjusted timings on the last encounter with the boss’ attack to prevent the player being hurt too early.
    • Improved the demon dog animations.
    • Balance fixes to the demon dog fights.
    • Added rain haptics on the last outdoor section.
    • Fixed an issue where we could see an invisible barrel exploding when the boss dies.

Cursed Forest

  • General
    • Multiple adjustments and fixes to the fog throughout both levels for better visual quality
    • New and improved tree and foliage throughout both levels
    • New and improved fire effects throughout both levels
    • Added more dynamic hit reactions to the enemies.
  • Abandon All Hope
    • Fixed an issue in the Black Cat bar where some objects were misaligned.
    • Made the headset vibration more intense during the bus crash.
    • Adjusted collisions on objects to allow for easier shooting.
    • Adjusted the paths of the giant bats in the tunnel.
    • Adjusted the fire visual effects so they no longer clip with the walls inside the burning house.
  • Burning Trials
    • Lighting improvements throughout the level
    • Demon in the police station can now be properly interrupted during their attack.
    • Improved the visual appearance of the UV decal.
    • Fixed an issue that caused the dolls to sometimes crawl sideways on the ceiling or walls.
    • Fixed an issue that caused the last demon to not attack during the final phase of the fight.

Forsaken Ruins

  • General
    • New and improved textures for the enemies
    • Added more dynamic hit reactions to enemies.
  • Ancient Temple
    • Lighting improvements throughout the level
    • Shortened the eclipse scene so that the fight starts sooner.
    • Fixed an issue with Belial clipping into the cart.
    • Fixes to several floating objects
    • Added missing sound effects when the environment changes with the blinking mechanic.
    • Added missing sound effects on the rock falls.
  • Into the Abyss
    • Lighting improvements throughout the level
    • Environment improvements throughout the level
    • Fixed an issue where the passenger could still be heard speaking despite being dead.
    • Improvements on timings and other issues with the boss fight

Doomed Hotel

  • Enjoy Your Stay
    • Scythes now deal significantly more damage.
    • Fixed several instances of enemies clipping through the floor when appearing.
    • Fixed an issue where shooting the mirrors resulted in blood effects coming out of them.
  • Panopticon
    • Visual improvements to the acid traps
    • Fixed an issue where repeatedly shooting one of the animatronics with the stun gun caused it to be pushed through walls.
    • Fixed an issue where shooting through the mattress killed an animatronic on the other side.
    • Significant improvements to the environment, particularly outdoor sections
    • Lighting improvements throughout the level, particularly in the final section

Switchback Levels

  • Welcome to Inferno’s Ride
    • New and improved trees and foliage throughout the level
    • Adjusted collisions on objects to allow for easier shooting.
  • Frozen Hell
    • Fixed various floating objects, duplicated objects and clipping issues in dolls and mannequins
    • Fixed noticeable holes in icy objects
    • Fixed an issue with voiceover and subtitles being out of sync at the end of the level.

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Big Dark Pictures: Switchback VR Update Gets Release Date https://www.playstationlifestyle.net/2023/07/17/the-dark-pictures-switchback-vr-update-release-date/ https://www.playstationlifestyle.net/2023/07/17/the-dark-pictures-switchback-vr-update-release-date/#respond Tue, 18 Jul 2023 02:14:51 +0000 https://www.playstationlifestyle.net/?p=887523 After many months of waiting, the highly anticipated Dark Pictures: Switchback VR update aimed at addressing its visuals has finally gotten a release date. This patch for the PSVR2 exclusive is dropping on July 21. The Switchback VR update will include a slew of visual fixes Supermassive Games announced the date on Twitter with a […]

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After many months of waiting, the highly anticipated Dark Pictures: Switchback VR update aimed at addressing its visuals has finally gotten a release date. This patch for the PSVR2 exclusive is dropping on July 21.

The Switchback VR update will include a slew of visual fixes

Supermassive Games announced the date on Twitter with a very short trailer (one that seemed unrelated to the patch). It didn’t come with official patch notes — those are also slated for July 21 — but Supermassive has previously revealed generally what they will be:

  • Fixes for blurred/low resolution visuals
  • Fixes for textures and assets popping
  • Greatly reduced loading times
  • Enhancements to visuals, VFX, and lighting
  • Improvements to textures and environment assets
  • An introduction of FSR and foveated rendering

The studio had been teasing this patch for some time, and players have similarly been anticipating it for a while now, too. Switchback VR was widely criticized at its release in March for having poor visual quality and some bugs, the former of which those rough patch notes are focused on addressing.

Supermassive put out a statement the day after launch about the troubles and promised to remedy the situation. Players waited months for said patch, and Supermassive asked that they be patient. The developer aimed to drop the fixes in late June, but the studio noted that the update wouldn’t hit that window and said it was planning to release it in the next two weeks.

The first two weeks of July passed and the game remained unchanged, which didn’t go unnoticed. When players pointed this out, community manager Georgina Howlett claimed on Reddit that the studio meant “two calendar weeks” from that last post, even though it had been 15 days. Many have been vocally critical of Switchback VR and having to wait extra long for the game to hit a baseline level of quality didn’t help that sentiment.

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Big Dark Pictures: Switchback VR Update Misses Release Window, Angers Fans https://www.playstationlifestyle.net/2023/07/14/the-dark-pictures-switchback-vr-update-misses-release-window/ https://www.playstationlifestyle.net/2023/07/14/the-dark-pictures-switchback-vr-update-misses-release-window/#respond Fri, 14 Jul 2023 22:09:38 +0000 https://www.playstationlifestyle.net/?p=887359 The Dark Pictures: Switchback VR was one of the first PlayStation VR2 exclusives that came out after the headset’s launch in February. But the VR spin-off was widely criticized, with many drawing attention to its bugs and visual hiccups. Supermassive Games explained that a patch was coming to address those issues and even recently gave […]

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The Dark Pictures: Switchback VR was one of the first PlayStation VR2 exclusives that came out after the headset’s launch in February. But the VR spin-off was widely criticized, with many drawing attention to its bugs and visual hiccups. Supermassive Games explained that a patch was coming to address those issues and even recently gave a rough release window. However, this anticipated Switchback VR update has missed that window, which has caused ire among some PSVR2 users.

The Switchback VR update missed its two-week window

The update has a bit of a history that stretches back to the game’s rocky release. Supermassive was quick to address the problems and put out a statement just one day after the game launched, noting that it was “investigating the issues raised as a matter of urgency.” It even specifically called out the blurry visuals players were experiencing. Supermassive community manager Georgina Howlett later said in a Reddit comment that the update is going to contain:

  • Fixes for blurred/low resolution visuals
  • Fixes for textures and assets popping
  • Greatly reduced loading times
  • Enhancements to visuals, VFX, and lighting
  • Improvements to textures and environment assets
  • An introduction of FSR and foveated rendering

A patch for the game went live on April 12, which was mainly focused on stability. And while not quite what players were looking for, Supermassive gave a small update on the reported graphical and performance issues and “[hoped] to share news of another update very soon.”

That “very soon” came on June 29 when the studio explained that it had initially planned for the patch to drop at the end of June, but discovered it wouldn’t make that goal. It then said than an update on the update that it would come within two weeks.

That window has since passed, and Supermassive hasn’t given another proper explanation. Howlett claimed on Reddit that the studio meant “two calendar weeks” from that day, even though it had been 15 days from the post to the comment. She also said as of July 14 that she was still waiting on confirmation for its release date.

Regardless of the peculiar context, many were not pleased, as noted by the PSVR subreddit, which is full of various negative comments about the rail shooter and this illusive update. It seems as though many are tired of waiting for almost four months for the game to get to a more acceptable state and seeing this patch get delayed. This is also only after many, many threads and comments from the last few months detailing how disappointed some users were in the game. Switchback VR didn’t perform well critically, either, as it earned an average score of 68 on OpenCritic.

Supermassive’s titles over the past decade have tended to have technical problems, especially with the dawn of the annual Dark Pictures Anthology. The studio has developed 13 console games in the last eight years, and it’s likely that its next Dark Pictures game, Directive 8020, will bring that total to 14.

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The Dark Pictures: Switchback VR Delayed Out of PSVR 2 Launch Window https://www.playstationlifestyle.net/2023/01/23/the-dark-pictures-switchback-vr-delayed-out-of-psvr-2-launch-window/ https://www.playstationlifestyle.net/2023/01/23/the-dark-pictures-switchback-vr-delayed-out-of-psvr-2-launch-window/#respond Mon, 23 Jan 2023 20:58:53 +0000 http://www.playstationlifestyle.net/?p=876826 The Dark Pictures: Switchback VR has become the first game to be delayed out of the PSVR 2 launch window. Originally due to be released on February 22 alongside the PSVR 2 headset, the game has now been delayed for a month to create the “most polished, terrifying experience possible.” When is The Dark Pictures: […]

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The Dark Pictures: Switchback VR has become the first game to be delayed out of the PSVR 2 launch window. Originally due to be released on February 22 alongside the PSVR 2 headset, the game has now been delayed for a month to create the “most polished, terrifying experience possible.”

When is The Dark Pictures: Switchback VR release date?

The Dark Pictures: Switchback VR will now be released on March 16, 2023 after it was delayed by approximately a month. Supermassive Games calls the game their “most ambitious VR project to date” but they need more time to provide that polished experience. As such, the game will no longer be one of the 30+ titles launching alongside PSVR 2 next month. The full statement reads:

Switchback VR is Supermassive Games’ most ambitious VR project to date, taking players through 5 extensive worlds that branch through various terror-filled rollercoaster routes based on the Dark Pictures franchise.

It has always been our aim to release in the launch window of the new PSVR 2 headset but it is also massively important to us that you, the players, receive the most polished, terrifying experience possible when you strap in for your first ride in Switchback VR. With this in mind, we have made the difficult decision to set a new launch date of March 16th, 2023.

Thank you for all your excitement and patience — it really means the world to us! We cannot wait to reveal more about our sinister rollercoaster from hell and watch this space for our new gameplay features video coming very soon!

The good news is that there we’ll be seeing more of the game relatively soon in the form of a new video. Players were hoping for a PSVR 2 showcase before the launch of the new headset, but its appearance at CES 2023 is likely to have thwarted that.

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